Difference between revisions of "Zedari Tribe"

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|titlecard=File:Stampede-title.jpg
 
|titlecard=File:Stampede-title.jpg
 
|game=Niche
 
|game=Niche
|epcount=3
+
|epcount=4
 
|playlisturl=https://www.youtube.com/playlist?list=PLbgqvuoYGITeGRSRM1fXF2fBac3XCBDCm
 
|playlisturl=https://www.youtube.com/playlist?list=PLbgqvuoYGITeGRSRM1fXF2fBac3XCBDCm
 
|playlisttitle=Niche: STAMPEDE!!
 
|playlisttitle=Niche: STAMPEDE!!
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* The tribe believe they need a horned protector member to protect them from predators. They will stampede if there are no horned tribe members to fight carnivores such as bearyenas. When this happens, a random set of the tribe will move to a new island.
 
* The tribe believe they need a horned protector member to protect them from predators. They will stampede if there are no horned tribe members to fight carnivores such as bearyenas. When this happens, a random set of the tribe will move to a new island.
 
** Nichelings with horns must fight predators if they appear. If all horned nichelings are killed, the tribe will stampede.
 
** Nichelings with horns must fight predators if they appear. If all horned nichelings are killed, the tribe will stampede.
* The tribe follow "rainy" and "dry" seasons, alternating between savannah and jungle islands. They can only breed on these islands.
+
* The tribe follow "rainy" and "dry" seasons, alternating between savannah and jungle islands. They can only breed on these islands. The amount of time spent on each island is not hard set.
 
** If they find an ice island port, there is the possibility of the tribe entering an "ice age" where they must go to that island.
 
** If they find an ice island port, there is the possibility of the tribe entering an "ice age" where they must go to that island.
 
*** Mutations depend on the island type. On a dry island, mutations must relate to offence or defence as this is a time to survive. On rainy islands where there is more food, mutations relating to appearance and collecting may be set. If there is an ice age, any mutation may be used.
 
*** Mutations depend on the island type. On a dry island, mutations must relate to offence or defence as this is a time to survive. On rainy islands where there is more food, mutations relating to appearance and collecting may be set. If there is an ice age, any mutation may be used.
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==Recap==
 
==Recap==
 +
===First island===
 +
'''Episodes:''' 1-3
 
[[File:Zedari-starters.jpg|thumb|left|The Zedari starters.]]
 
[[File:Zedari-starters.jpg|thumb|left|The Zedari starters.]]
 
The story opens with the survivors of a stampede finding themselves on a savannah island. There are five randomly generated nichelings, who are all male (this was unintentional). The survivors are:
 
The story opens with the survivors of a stampede finding themselves on a savannah island. There are five randomly generated nichelings, who are all male (this was unintentional). The survivors are:
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The fire burns out, but the tribe are left with still no females and dwindling food supplies, and the mother bearyena is still following them. Jaara must fight her to prevent a stampede, but she attacks Zuki, who can attack in retaliation before fleeing. A rogue with horns and stripes appears, and the tribe don't know what to do with him as his features would make him high status if he was part of them. They decide to leave him alone as there are no females. Jaara takes down the mother bearyena and heads off to rejoin his panicked tribemates.
 
The fire burns out, but the tribe are left with still no females and dwindling food supplies, and the mother bearyena is still following them. Jaara must fight her to prevent a stampede, but she attacks Zuki, who can attack in retaliation before fleeing. A rogue with horns and stripes appears, and the tribe don't know what to do with him as his features would make him high status if he was part of them. They decide to leave him alone as there are no females. Jaara takes down the mother bearyena and heads off to rejoin his panicked tribemates.
  
Zap finally runs into another female, named Night-Mare. She decides to take Jaara as her mate as he is the most attractive of the tribe. Jaara decides he needs to hunt down the rogue as being a horned nicheling he has no problems with attacking him. However he and Zuki die soon after, Jaara from old age and Zuki from damage from the bearyena. Many of the other males are getting old too, and there is no horned protector any more. Zest, being the most dramatically striped nicheling, becomes the new leader, but having no horns he cannot fight predators.
+
Zap finally runs into another female, named Night-Mare. She decides to take Jaara as her mate as he is the most attractive of the tribe. Jaara decides he needs to hunt down the rogue as being a horned nicheling he has no problems with attacking him. However he and Zuki die soon after, Jaara from old age and Zuki from damage from the bearyena. Many of the other males are getting old too, and there is no horned protector any more. Zest, being the most dramatically striped nicheling, becomes the new leader, but having no horns he cannot fight predators. The tribe are nervous without a protector, and Zee and Zap excort Night-Mare to a nest in the hopes she will have a horned child.
 +
 
 +
The tribe are fortunate when this turns out to be the case, the child being a ram horned female named Isveliza. Night-Mare decides to take Zee as her next mate because of his striking markings, even though he does not have stripes. Food stores are dangerously low, so Zee and Zap investigate a nearby termite mound, but cannot catch many. Zest gathers from the cacti scattered around as there is no other way to find food. Zap, who is getting old, sacrifices himself to finish gathering cactus berries, leaving only Zest and Zee from the original founders.
 +
 
 +
The big ear gene is unlocked.
 +
 
 +
With no food left, Isveliza leads the tribe to a new island.
  
 
<gallery class="center">
 
<gallery class="center">
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File:Zedari-zee-heather.jpg|Zee finds Heather.
 
File:Zedari-zee-heather.jpg|Zee finds Heather.
 
File:Zedari-zap-nightmare.jpg|Zap and Night-Mare.
 
File:Zedari-zap-nightmare.jpg|Zap and Night-Mare.
 +
File:Zedari-isveliza.jpg|Isveliza is born.
 +
File:Zedari-zap-cacti.jpg|Zap's sacrifice.
 +
</gallery>
 +
 +
===Second island===
 +
'''Episodes:''' 3-
 +
 +
The new island is mostly grass but has some jungle tiles, meaning that it qualifies as a rainy season island. Zest finds that he can crack open clams, and Night-Mare decides she would like to have him as a mate too as he has shown a great ability to find food. She finds a nest and gives birth to Zee's child, who has the big ear and peacock traits, but no horns. His name is Nananananananushou ("a ceremonial name for his ceremonial tail!")
 +
 +
<gallery class="center">
 +
File:Zedari-secondisland.jpg|The second island.
 +
File:Zedari-arriving-secondisland.jpg|Arriving on the second island.
 
</gallery>
 
</gallery>
  

Revision as of 14:38, 16 August 2019

STAMPEDE! (Zedari Tribe)
Stampede-title.jpg
Game Niche
Episodes 4
Playlist Niche: STAMPEDE!!


The Zedari (or STAMPEDE!!) Tribe are a Niche series themed around large savannah herd grazers, mainly zebras.

Note: the episode count for this series includes the unnumbered introduction video.

Rules

(See External Links or the prologue episode, A Wild STAMPEDE!! for the full ruleset)

  • The tribe believe they need a horned protector member to protect them from predators. They will stampede if there are no horned tribe members to fight carnivores such as bearyenas. When this happens, a random set of the tribe will move to a new island.
    • Nichelings with horns must fight predators if they appear. If all horned nichelings are killed, the tribe will stampede.
  • The tribe follow "rainy" and "dry" seasons, alternating between savannah and jungle islands. They can only breed on these islands. The amount of time spent on each island is not hard set.
    • If they find an ice island port, there is the possibility of the tribe entering an "ice age" where they must go to that island.
      • Mutations depend on the island type. On a dry island, mutations must relate to offence or defence as this is a time to survive. On rainy islands where there is more food, mutations relating to appearance and collecting may be set. If there is an ice age, any mutation may be used.
  • The Zedari are herbivores. They can only "eat" meat if gathered from a killed predator, to symbolise gaining strength. They may eat insects if they encounter them.
  • Horns and stripes are considered attractive when considering prospective mates. The bigger the horns, the better. The leader of the tribe is a horned nicheling with high strength.
  • Goals of this tribe are:
    • to find the Great Horned One, a frozen nicheling with megaloceros horns.
    • to find one of the Yukir Tribe's guardian phoenixes, from Lands of Ice. A phoenix may appear if there is a fire on the savannah.
    • Have Yuki or Lala be born into the tribe, which will allow a free visit to the ice islands.
    • Survive for 100 days, or defeat six predators on one island.

Recap

First island

Episodes: 1-3

The Zedari starters.

The story opens with the survivors of a stampede finding themselves on a savannah island. There are five randomly generated nichelings, who are all male (this was unintentional). The survivors are:

  • Zee: adult scorpion tailed digger, gold with white spots.
  • Jaara: adult dusky tan derp snout with savannah horns, left as the leader of the tribe as he is the only horned nicheling, also has faint stripes.
  • Zap: adult red and tan gatherer.
  • Zuki: adolescent tan nicheling with spiky body, cracker jaw, and faint stripes.
  • Loz (later renamed Zest): child yellow nicheling with derp snout and white stripes.

The tribe get to a good start by finding plenty of food, and explore inland in the hopes of finding females. However a few days in, a fire breaks out nearby. On running from the fire, Jaara finds a baby bearyena, with a nearby mother. The Zedari tribe are not interested in breeding with bearyena, so as the tribe's leader and protector, he attacks it. Zee runs into a female nicheling, Heather, who he invites into the tribe, but she is sick and only has time to breed with Zee once. She dies before she can give birth.

The fire burns out, but the tribe are left with still no females and dwindling food supplies, and the mother bearyena is still following them. Jaara must fight her to prevent a stampede, but she attacks Zuki, who can attack in retaliation before fleeing. A rogue with horns and stripes appears, and the tribe don't know what to do with him as his features would make him high status if he was part of them. They decide to leave him alone as there are no females. Jaara takes down the mother bearyena and heads off to rejoin his panicked tribemates.

Zap finally runs into another female, named Night-Mare. She decides to take Jaara as her mate as he is the most attractive of the tribe. Jaara decides he needs to hunt down the rogue as being a horned nicheling he has no problems with attacking him. However he and Zuki die soon after, Jaara from old age and Zuki from damage from the bearyena. Many of the other males are getting old too, and there is no horned protector any more. Zest, being the most dramatically striped nicheling, becomes the new leader, but having no horns he cannot fight predators. The tribe are nervous without a protector, and Zee and Zap excort Night-Mare to a nest in the hopes she will have a horned child.

The tribe are fortunate when this turns out to be the case, the child being a ram horned female named Isveliza. Night-Mare decides to take Zee as her next mate because of his striking markings, even though he does not have stripes. Food stores are dangerously low, so Zee and Zap investigate a nearby termite mound, but cannot catch many. Zest gathers from the cacti scattered around as there is no other way to find food. Zap, who is getting old, sacrifices himself to finish gathering cactus berries, leaving only Zest and Zee from the original founders.

The big ear gene is unlocked.

With no food left, Isveliza leads the tribe to a new island.

Second island

Episodes: 3-

The new island is mostly grass but has some jungle tiles, meaning that it qualifies as a rainy season island. Zest finds that he can crack open clams, and Night-Mare decides she would like to have him as a mate too as he has shown a great ability to find food. She finds a nest and gives birth to Zee's child, who has the big ear and peacock traits, but no horns. His name is Nananananananushou ("a ceremonial name for his ceremonial tail!")

Trivia

  • This is the first Niche series to be set in the savannah since the Legend Hunters livestreams.

External Links

Niche Tribes
Nemesia Island ~ Hoshina Tribe ~ Alki Island ~ Jaleap Tribe ~ Niche Experimental ~ Niche Supermutation ~ Jannu Tribe ~ Nestree Tribe ~ Pumera Tribe ~ Easter Egg Islands ~ Yukir Tribe ~ Amazon Challenge ~ Niche Epigenetics Update ~ Bearyena Bears ~ 101 Dalmatians ~ Niche 0.5.5 Pre-Release ~ Adam's Legacy ~ Legend Hunters ~ Seeker's Journey ~ Whims of Fate ~ Sirens of the Sea ~ Niche: Extreme Challenges!! (Fangs and Claw) ~ Searching the Farseas ~ Wings of Wonder ~ Cookie Tree Tribe ~ Lands of Ice ~ Sweet Hearts Tribe ~ Fruitling Bats/Fruitlies ~ Seekers of the Sea ~ Zedari Tribe